if you press PGDN, It will turn this off. Note: Retrieved April 28, 2020 from build number 5830736 Contents 1) Only allow /custom to be used inside of a spawn room. To be fair, melee weapons already 'attack' from the middle of the screen. Forums » TF2 Customisation & Support » My tweaked Medic Cfg's. A Team Fortress 2 (TF2) Config Script in the Weapon Scripts category, submitted by dacadla ... the game will not draw viewmodels for everything, except melee. Ultimate; Celeste +3 ↺4 SSBC +5 ↺1 Super Smash Bros. [quote]bind "p" "viewmodel_fov 90; viewmodel_fov 70;"[/quote] would make his viewmodel fov always 70. sm_customweapons_enable (1/0, def. Page 1 of 2 - TF2 Scripts - Viewmodels and Fire - posted in Team Fortress 2: Ive been messing around with my tf2 scripts for a while and figured Id share a few that I find to be super useful. ; sm_customweapons_arena_time (def. - server operator only (Default: 1) sv_ commands The following is a list of Team Fortress 2 console commands and variables listed in alphabetical order. Crusade; SA2 +3 ↺2 Sonic Adventure 2; SM3DW+BF +4 Super Mario 3D World + Bowser's Fury ... //This turns off all your viewmodels except for melee, allows changing crosshairs, and sets up the shit for the autoheal. [TF2Items] Randomizer (v1.591, 08/11/2013) Plugins. 6 sparsebundle играем в TEAM FORTRESS 2 6 ... (With r_drawviewmodel, not viewmodel_fov) except for melee viewmodels, which I have at 120. Viewmodels 2 - TF2 Config Script. If set to 2, melee weapons can crit no matter what tf_weapon_criticals is set to. TF2 +22 ↺5 Team Fortress 2; S3AIR +11 ↺4 Sonic 3 A.I.R. Only thing I can POSSIBLY ask of you is to add this to the admin menu (to call a vote for randomizer or not) because often I run a server without it on and if I can set a flag for my admins / donators to call a randomizer vote I will probably kiss the ground you walk upon. As do hitscan weapons. 0.15) … //Feel free to edit this if you like viewmodels on or don’t like certain crosshairs. sm_customweapons_onlyinspawn (1/0, def. I consider this script an improved version of the classic viewmodel script, which shows and hides your viewmodels with weapon switches. Features of this Script: Works with Q (lastinv) Bind Neutral - No bind commands within the script. All Settings in autoexec - So you only have to open 1 file to edit. Set to 0 to remove all active custom weapons. 1) Enables the plugin, of course! tf_weapon_criticals_melee <0-2> - If set to 0, melee weapons will never crit, even if tf_weapon_criticals is set to 1. ConVars. 20) Time, in seconds, to allow /custom after spawning in Arena. If set to 1, melee weapons can crit only if tf_weapon_criticals is 1. So it would only be a visual change. Now for soldier, Pyro, Demo, medic, and sniper, the changes would be mostly... beneficial. ; sm_customweapons_bots (def. I turn everything off (With r_drawviewmodel, not viewmodel_fov) except for melee viewmodels, which I have at 120. posted about 7 years ago CS1.6 +9 ↺5 Counter-Strike 1.6; SSBU +10 ↺1 Super Smash Bros.
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